In collaboration with Global EESE, a student team at the Centre for Digital Media in Vancouver, BC has been working on an interactive simulation. The simulation intends to make vivid some of the future scenarios developed by Global EESE. The experience takes place in a 3D environment where the player is presented with a familiar scene set in the present day and a future scene set in 2032.
The future scenario manifests the worst outcomes of the scenarios. Within the 3D environment are a series of characters with whom the player can interact. Through these conversation the player learns of the characters situations and perspectives on the environment. As the conversations progress the player makes certain decisions, influencing the characters to be more aware of the environment and potential risks. If the player successfully convinces the characters to be more aware they create a positive change in the future. The player can move between the future and the present as they complete puzzles and conversations to see the effects of their choices. When the game is completed a montage depicting the future sums up the consequences of the players choices.
The simulation was built in the game engine Unity using traditional game design methodology combined with the research and work of Global EESE.
The team at the Centre for Digital Media consists of artists, game designers, writers, and programmers. This includes Ryan Nadel, who spent the summer working at the Global EESE office as a Summer Research Associate.